G Golem Deck Breakdown
Cards Usage Statistic
Main Deck

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Chiron the Mage
ATK:
1800
DEF:
1000
Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.

x1 in 100%

x1 in 100%



Crystal Beast Amber Mammoth
ATK:
1700
DEF:
1600
When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

x1 in 100%

x1 in 100%



Crystal Beast Amethyst Cat
ATK:
1200
DEF:
400
This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

x1 in 100%

x1 in 100%



Crystal Beast Cobalt Eagle
ATK:
1400
DEF:
800
Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

x1 in 100%

x1 in 100%



Crystal Beast Emerald Tortoise
ATK:
600
DEF:
2000
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

x1 in 100%

x1 in 100%



Crystal Beast Rainbow Dragon
ATK:
3000
DEF:
0
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

x1 in 100%

x1 in 100%



Crystal Beast Ruby Carbuncle
ATK:
300
DEF:
300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

x1 in 100%

x1 in 100%



Crystal Beast Sapphire Pegasus
ATK:
1800
DEF:
1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

x1 in 100%

x1 in 100%



Crystal Beast Topaz Tiger
ATK:
1600
DEF:
1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

x1 in 100%

x1 in 100%



Cyber Dragon
ATK:
2100
DEF:
1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).

x1 in 100%

x1 in 100%



Dark Magician Girl
ATK:
2000
DEF:
1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

x1 in 100%

x1 in 100%



Double Coston
ATK:
1700
DEF:
1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

x1 in 100%

x1 in 100%



Exodia the Forbidden One
ATK:
1000
DEF:
1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

x1 in 100%

x1 in 100%



Ganbara Knight
ATK:
0
DEF:
1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.

x1 in 100%

x1 in 100%



Goblindbergh
ATK:
1400
DEF:
0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.

x1 in 100%

x1 in 100%



Gogogo Giant
ATK:
2000
DEF:
0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

x1 in 100%

x1 in 100%



Gogogo Golem
ATK:
1800
DEF:
1500
Once per turn, this Defense Position card cannot be destroyed by battle.

x1 in 100%

x1 in 100%



Marauding Captain
ATK:
1200
DEF:
400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

x1 in 100%

x1 in 100%



Rainbow Dragon
ATK:
4000
DEF:
0
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

x1 in 100%

x1 in 100%



Tamtam the Melodious Diva
ATK:
1000
DEF:
2000
If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.

x1 in 100%

x1 in 100%



Trident Warrior
ATK:
1800
DEF:
1200
When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.

x1 in 100%

x1 in 100%



Zubaba Knight
ATK:
1600
DEF:
900
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

x1 in 100%

x1 in 100%



Penguin Soldier
ATK:
750
DEF:
500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

x1 in 100%

x1 in 100%



Alexandrite Dragon
ATK:
2000
DEF:
100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.

x1 in 100%

x1 in 100%



Dark Magician
ATK:
2500
DEF:
2100
''The ultimate wizard in terms of attack and defense.''

x1 in 100%

x1 in 100%



Elemental HERO Clayman
ATK:
800
DEF:
2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

x1 in 100%

x1 in 100%



Frostosaurus
ATK:
2600
DEF:
1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.

x1 in 100%

x1 in 100%



Left Arm of the Forbidden One
ATK:
200
DEF:
300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Left Leg of the Forbidden One
ATK:
200
DEF:
300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Right Arm of the Forbidden One
ATK:
200
DEF:
300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Right Leg of the Forbidden One
ATK:
200
DEF:
300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Spirit of the Harp
ATK:
800
DEF:
2000
A spirit that soothes the soul with the music of its heavenly harp.

x1 in 100%

x1 in 100%



Blustering Winds
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.

x1 in 100%

x1 in 100%



Burden of the Mighty
Each face-up monster your opponent controls loses 100 ATK x its own Level.

x1 in 100%

x1 in 100%



Crystal Beacon
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

x1 in 100%

x1 in 100%



Ego Boost
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.

x1 in 100%

x1 in 100%



Fissure
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).

x1 in 100%

x1 in 100%



Fusion Sword Murasame Blade
Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.

x1 in 100%

x1 in 100%



Gravity Axe - Grarl
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.

x1 in 100%

x1 in 100%



Mystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.

x1 in 100%

x1 in 100%



Reinforcement of the Army
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

x1 in 100%

x1 in 100%



Star Changer
Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1.

x1 in 100%

x1 in 100%



Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

x1 in 100%

x1 in 100%



The Melody of Awakening Dragon
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

x1 in 100%

x1 in 100%



The Warrior Returning Alive
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.

x1 in 100%

x1 in 100%



Xyz Energy
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.

x1 in 100%

x1 in 100%



Call of the Haunted
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

x1 in 100%

x1 in 100%



Draining Shield
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.

x1 in 100%

x1 in 100%



Dust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

x1 in 100%

x1 in 100%



Magic Cylinder
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

x1 in 100%

x1 in 100%



Magical Cylinders
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.

x1 in 100%

x1 in 100%



Mirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

x1 in 100%

x1 in 100%



Raigeki Break
Discard 1 card, then target 1 card on the field; destroy it.

x1 in 100%

x1 in 100%



Torrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.

x1 in 100%

x1 in 100%



Trap Hole
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.

x1 in 100%

x1 in 100%



Xyz Effect
When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
Extra Deck

x1 in 100%

x1 in 100%



Rainbow Overdragon
ATK:
4000
DEF:
0
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

x1 in 100%

x1 in 100%



Ultimate Crystal Rainbow Dragon Overdrive
ATK:
4000
DEF:
0
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

x1 in 100%

x1 in 100%



Number 39: Utopia
ATK:
2500
DEF:
2000
2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
Main: 57 Extra: 3







Crystal Beast Amber Mammoth
ATK:
1700
DEF:
1600
When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.







Crystal Beast Amethyst Cat
ATK:
1200
DEF:
400
This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.







Crystal Beast Cobalt Eagle
ATK:
1400
DEF:
800
Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.







Crystal Beast Emerald Tortoise
ATK:
600
DEF:
2000
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.







Crystal Beast Rainbow Dragon
ATK:
3000
DEF:
0
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.







Crystal Beast Ruby Carbuncle
ATK:
300
DEF:
300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.







Crystal Beast Sapphire Pegasus
ATK:
1800
DEF:
1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.







Crystal Beast Topaz Tiger
ATK:
1600
DEF:
1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.







Rainbow Dragon
ATK:
4000
DEF:
0
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.







Tamtam the Melodious Diva
ATK:
1000
DEF:
2000
If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.







Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.







Magical Cylinders
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.







Rainbow Overdragon
ATK:
4000
DEF:
0
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.







Ultimate Crystal Rainbow Dragon Overdrive
ATK:
4000
DEF:
0
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.